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VIVE Pro Eye

*Includes the VIVE Pro Eye headset with headset cable, SteamVR Base Station 2.0 × 2, base station power adapter × 2, mounting kit, controller (2018) (with lanyard) × 2, link box, USB 3.0 cable, DisplayPort™ cable, link box power adapter, link box mounting pad, cleaning cloth, earphone hole cap × 2, power adapter × 2, micro-USB cable x 2, user guide, safety guide and warranty card.

Out of stock
AU$1,999.00

Headset Specs

Brief Highlights:

1. Optimize your visuals based on where you're seeing, so you're always getting the clearest picture.

2. Use eye tracking to map your attention into quantifiable data, and map data into actionable insight.

3. Interact with the virtual world intuitively and effortlessly using just your eyes.

Screen:

Dual OLED 3.5" diagonal

Resolution:

1440 x 1600 pixels per eye (2880 x 1600 pixels combined)

Refresh Rate:

90 Hz

Field of view:

110 degrees

Audio:

Hi-Res-certified headset

Hi-Res-certified headphone (removable)

High-impedance headphone support

Enhanced headphone ergonomics

Input:

Dual Integrated microphones

Connections:

USB-C 3.0, DP 1.2, Bluetooth

Sensors:

SteamVR Tracking

G-sensor

Gyroscope

Proximity

Eye Comfort Setting (IPD)

Eye tracking

Ergonomics:

Eye relief with lens distance adjustment

Adjustable Eye Comfort Setting (IPD)

Adjustable headphone

Adjustable headstrap

Controller Specs

Sensors:

SteamVR Tracking 2.0

Input:

Multifunction trackpad

Grip buttons

Dual-stage trigger

System button

Menu button

Connections:

Micro-USB charging port

Tracked Area Requirements

Standing / Seated:

No min. space requirements

Room-scale:

Up to 10m x 10m using four SteamVR Base Station 2.0.

The included two base stations support up to 5m x 5m.

Eye Tracking Specs

Gaze data output frequency (binocular):

120Hz

Accuracy * :

0.5°–1.1°

Calibration:

5-point

Trackable field of view ** :

110°

Data output (eye information):

Timestamp (device and system)

Gaze origin

Gaze direction

Pupil position

Pupil size

Eye openness

Interface:

HTC SRanipal SDK

SDK engine compatibility:

Unity, Unreal

Disclaimer:
*Within FOV 20°
**Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance.